National Repository of Grey Literature 10 records found  Search took 0.01 seconds. 
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Various Chess Variations
Ďuriš, Michal ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor's thesis was to create an application, which offer an opportunity to play a game between human and computer with possibillity of choosing from various chess variations. The introduction classifies existing chess variations into the groups and describes eventuelly required changes of valuation function in comparison with classic chess variation. Next part is describes a suggestion and a realization of implementation and also the main graphical user compotents. The last part evaluates the thesis with suggestions how to improve the application even more.
Evolution Algorithm Used in Chess Game
Urminský, Andrej ; Straka, Martin (referee) ; Gajda, Zbyšek (advisor)
This thesis deals with a design of an evolutionary algorithm for an artificial intelligence in a chess game. This is accomplished by use of so called genetic algorithms. Java programming language and Eclipse, an open development platform, were used for implementation of this algorithm and the graphical user interface.
Chess Program with Various Chess Variations with Various Set of Figures
Škandera, František ; Žák, Jakub (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis was to create a chess program able to play various chess variations with various set of figures. The first part of the work deals with the general matters of creating a chess program and implementing a chess artificial intelligence. In the second part we analyze individual chosen chess variations and suggest strategies for their implementation. Eventually we describe the implementation of the created application itself and its structure.
Chess Server
Bárczi, Viktor ; Trchalík, Roman (referee) ; Jirák, Ota (advisor)
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.
Chess Program with Various Chess Variations with Various Set of Figures
Škandera, František ; Žák, Jakub (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis was to create a chess program able to play various chess variations with various set of figures. The first part of the work deals with the general matters of creating a chess program and implementing a chess artificial intelligence. In the second part we analyze individual chosen chess variations and suggest strategies for their implementation. Eventually we describe the implementation of the created application itself and its structure.
Evolution Algorithm Used in Chess Game
Urminský, Andrej ; Straka, Martin (referee) ; Gajda, Zbyšek (advisor)
This thesis deals with a design of an evolutionary algorithm for an artificial intelligence in a chess game. This is accomplished by use of so called genetic algorithms. Java programming language and Eclipse, an open development platform, were used for implementation of this algorithm and the graphical user interface.
Various Chess Variations
Ďuriš, Michal ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor's thesis was to create an application, which offer an opportunity to play a game between human and computer with possibillity of choosing from various chess variations. The introduction classifies existing chess variations into the groups and describes eventuelly required changes of valuation function in comparison with classic chess variation. Next part is describes a suggestion and a realization of implementation and also the main graphical user compotents. The last part evaluates the thesis with suggestions how to improve the application even more.
Chess Program with Various Chess Variations
Mydliar, Ján ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
The main task was create a program allowing human play against the computer and computer to computer with the option selected variants of chess. To start work describes algorithms for playing games and their various features. The following is a copy of selected options, evaluation function, the changes on top of the program and the graphical user interface.
Chess Server
Bárczi, Viktor ; Trchalík, Roman (referee) ; Jirák, Ota (advisor)
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.

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